![]() Their voices are often cracked and as dry and the desert wind. To conceal ones face they often wear thin veils can attach to a headdress or helmet that rest tightly against ones face, giving the illusion of definition beneath. They tend to cover these disfigures with clothing and armor. Some of the ones that have been around much longer may even have bone and gore showing. ![]() ![]() Their skin tends to be dry and flaky, and their eyes start to lose color. An Awakened's body has deteriorated somewhat depending on how long they've been undead. ![]() Thanks to these dynamics, the spell is a fun and interesting story element for your powerful villains to use, helping to fulfill one of the design goals of D&D Unleashed.Awakened to take on the features and traits of the race the were in their previous life. Just one strong blow could interrupt their concentration, suddenly ending their attempt at a deadly zombie outbreak as all the undead fall inanimate at once. And since awaken the dead is a concentration spell, the spellcaster must be careful to avoid dangerous situations. Of course, since the caster of awaken the dead doesn’t automatically control the undead that they create, it presents an opportunity for other necromancers (PC or NPC) and necromantic-monsters to use their special abilities to take control of the undead. Some will be able to flee and hide for the spell’s 8-hour duration, but many - just as in most “zombie apocalypse” scenarios - will be unable to defend themselves from the onslaught of undead, especially if the spellcaster benefits from a class feature that boosts the power of the undead they create, such as those from the School of Necromancy for wizards (from The Player’s Handbook), the Bone Cobbler for artificers, and the upcoming Oath of Decay for paladins (also to be featured in The Impermissicon). must deal with the undead menace or face a grisly death. The undead won’t attack the necromancer or their allies, but anyone else that happens to be alive nearby - villagers, enemy soldiers, etc. This spell acts almost like a natural disaster: the caster creates the undead and simply lets them loose upon the surrounding area. Unlike most necromancies that create undead, awaken the dead doesn’t grant you control over the skeletons and zombies that you animate. But what about those classic “big magic” necromancies that can cause an entire graveyard to rise in one dark and cursed night? Awaken the dead, a new 9th-level spell from The Impermissicon, the upcoming compendium of dark and forbidden magic, is here to fill that need for your necromancer villains and high-level PCs alike by animating up to a hundred undead at once! We’re finally back after having been away for several weeks (after almost two years of nonstop effort, it was time for a short break!), and we’ve got a flavorful new 9th-level spell to share! The staple necromancy spell animate dead can only keep up to sixteen undead creatures animated, even when cast at using a mighty 9th-level spell slot.
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